EGO: I.I.I.
Our journey through the galaxy is long and arduous, yet we find ourselves making the most of our downtime (for better or worse). Each ambassador has many private meetings with their planetary government — briefings and progress reports via space transmission. We also have regular joint transmissions with the Council of the Solar System, the interplanetary authority that formed and funded EGO, where the ambassadors seize every opportunity to outshine each other in front of their superiors. If only those transmissions were the most eventful part of our flights ... Cabin fever has resulted in more than one quarrel within, and Space Pirates threaten our journey without. Our quest for galactic power is not without its costs.
This expansion features two new modules. The Ships Module adds brief but potent ship events between each civilization visit. As always, we recommend you only play with five civilization boards (plus corresponding expansion boards and ship boards, if desired). The Special Alliance Tokens Module increases the variety of alliance benefits.